Paldeck #010
Herbil
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Herbil is a common Neutral/Grass dual-type, entry #010 in the Paldeck — a dependable all-rounder with no glaring elemental weakness. It sits in the XS size class. In the field guide's words: “When in doubt, punch it till it works—that’s <characterName id=|LeafMomonga|/>'s approach to fixing things. With strength perfectly tuned for humans, sometimes just one punch is enough to restart a stopped heart.”
In a scrap, Herbil brings around 100 Attack, 75 Defense and 80 HP — it's built to hit hard and play offense. Back at base it earns its keep with Gathering (Lv 1), Planting (Lv 1), and Transporting (Lv 1), so it's as useful at home as it is out on the trail.
Defeat or capture one and you can expect drops like Leather and Wheat Seeds. For breeding it follows the usual rank rules, and the breeding calculator will map out a pairing for you. Going by its capture rate, Herbil is a fair catch with the right spheres. Mark it in your collection to track it toward Paldeck completion — and see what share of the community has caught it, too.
Base stats
Work suitabilities
Active skills
| Lv | Move | Element | Power | CD |
|---|---|---|---|---|
| 1 | Wind Cutter | Grass | 40 | 2 |
| 7 | Seed Machine Gun | Grass | 80 | 4 |
| 15 | Grass Tornado | Grass | 200 | 12 |
| 22 | Air Blade | Neutral | 160 | 8 |
| 30 | Konoha Flip | Grass | 250 | 12 |
| 40 | Reflect Leaf | Grass | 400 | 20 |
| 50 | Crosswind | Grass | 500 | 24 |
| 70 | Wind Burst | Grass | 600 | 30 |
Drops
- Leather ×1 · 100%
- Wheat Seeds ×1 · 100%
Where to find
Roams the wild in 239 spots, around level 1–50 (day only).
See Herbil on the map