Paldeck #163
Snock
Log in to track Snock in your collection and see your Paldeck completion.
Snock is a common Electric-type, entry #163 in the Paldeck — crackling with energy and rough on Water types. It sits in the S size class. In the field guide's words: “Tossing an <characterName id=|ElecSnail|/> into the bath for a shock spa is considered a traditional health practice. That is to say, the results may be rather shocking.”
In a scrap, Snock brings around 100 Attack, 75 Defense and 65 HP — it's built to hit hard and play offense. Back at base it earns its keep with Generating Electricity (Lv 4), so it's as useful at home as it is out on the trail.
Defeat or capture one and you can expect drops like Aquatic Pal Fluids and Electric Organ. It also plays into special breeding combos — pair it up in the breeding calculator to see what hatches. Going by its capture rate, Snock is a fair catch with the right spheres. Mark it in your collection to track it toward Paldeck completion — and see what share of the community has caught it, too.
Base stats
Work suitabilities
Active skills
| Lv | Move | Element | Power | CD |
|---|---|---|---|---|
| 1 | Shockwave | Electric | 80 | 4 |
| 7 | Lightning Streak | Electric | 160 | 8 |
| 15 | TriSpark | Electric | 250 | 12 |
| 22 | Lightning Strike | Electric | 300 | 16 |
| 30 | Lightning Bolt | Electric | 450 | 20 |
| 40 | All Range Thunder | Electric | 500 | 24 |
| 50 | Shell Charge | Electric | 500 | 24 |
Drops
- Aquatic Pal Fluids ×1–2 · 100%
- Electric Organ ×1–2 · 100%
Where to find
Roams the wild in 34 spots, around level 63–65 (day only).
See Snock on the mapBreeding
Special combos
Only special/unique combos are listed. Use the breeding calculator for any pairing.