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Community data · Palworld 1.0

Mutation tracker — real odds from real eggs

Every egg you breed in 1.0 has a small chance to come out mutated — usually hatching a different species with sky-high talents and one of five passives you can't get any other way. Pocketpair never published the odds, and they're not in the game's data files (we checked). Everyone's quoting guesses — so let's measure it instead. Report your hatch batches below, zero-mutation batches very much included, and the pooled numbers become the real rate.

0 eggs logged · 0 mutations reported · 0 batch reports.

The going rate

No measured rate yet — that's the whole point. The wikis and calculators all quote the same untested "1%, or 3% with the fancy cake." Nobody has receipts. First few hundred logged eggs and this box starts showing the community's measured mutation rate, per cake, with honest error bars.

Until then, the estimator below runs on the community estimate — clearly labelled.

How many eggs will it take?

Expected mutations

 

The five mutation-only passives

Immortality
5% life steal · +100% Pal health regen · +15% Attack
Idiosyncratic
+50% auto health regen · +25% Defense · immune to Poison & Burn
Babysitter
+30% egg production & incubation speed at Breeding Farms
Heavily Armored
Immune to explosion damage
Skymarcher
+2 extra jumps while mounted

These only hatch from mutated eggs, stacked on top of whatever the egg inherited from its parents. Effect wording per community testing — we'll swap in exact in-game text as our import surfaces it.

Latest batch reports

Nothing pooled yet — go hatch a stack and come holler.

Report a hatch batch

Log in or sign up (free) to add your results — accounts keep the data clean.

Planning the parents? Our breeding calculator still nails normal species results, and the passive planner gets the right skills on them first.