Tool
Work planner
Pick a job to see the best hands for it, or browse every suitability at once, and build a base workforce that covers exactly what you need.
All jobs
Cooling
Farming
Gathering
Generating Electricity
Handiwork
Kindling
Lumbering
Medicine Production
Mining
Oil Extraction
Planting
Transporting
Watering
Generating Electricity — best Pals
| Pal | Level |
|---|---|
| Orserk | 8 |
| Dynamoff | 6 |
| Solmora Lux | 6 |
| Azurmane | 5 |
| Grizzbolt | 5 |
| Fenglope Lux | 5 |
| Beakon | 4 |
| Rayhound | 4 |
| Snock | 4 |
| Helzephyr Lux | 4 |
| Relaxaurus Lux | 4 |
| Mossanda Lux | 4 |
| Snock Lux | 4 |
| Univolt | 3 |
| Dazzi | 3 |
| Slowatt | 3 |
| Penking Lux | 3 |
| Dinossom Lux | 3 |
| Prixter Lux | 3 |
| Puffolt | 2 |
| Celaray Lux | 2 |
| Pengullet Lux | 2 |
| Jolthog | 1 |
| Sparkit | 1 |
| Dazzi Noct | 1 |
Good to know
How do work suitabilities work?
Each Pal can do certain jobs — Kindling, Watering, Mining, Handiwork and so on — at a level from 1 upward. A higher level means it works that job faster.
How do I build a good base workforce?
Cover the jobs you actually need rather than doubling up. Pick this planner's top Pals for each suitability and aim for a spread across the essential jobs.
Which jobs matter most early?
Kindling, Watering, Handiwork and Transporting keep a starter base running; add Mining and Lumbering as you scale up crafting.